Expand description
Public AnimationHandle and the shared state it exposes.
The handle is what user code manipulates while an animation is running.
Internally it wraps an Arc<HandleInner> shared with the worker thread
so both sides can update / observe the same state.
Structsยง
- Animation
Handle - Handle returned by
DesktopController::animate. - PreObservers
- Bundle of observers to attach atomically to a new animation.