pub enum ShaderPipeline {
Sprite,
Particles,
Procedural,
}Variants§
Trait Implementations§
Source§impl Clone for ShaderPipeline
impl Clone for ShaderPipeline
Source§fn clone(&self) -> ShaderPipeline
fn clone(&self) -> ShaderPipeline
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for ShaderPipeline
Source§impl Debug for ShaderPipeline
impl Debug for ShaderPipeline
impl Eq for ShaderPipeline
Source§impl PartialEq for ShaderPipeline
impl PartialEq for ShaderPipeline
Source§fn eq(&self, other: &ShaderPipeline) -> bool
fn eq(&self, other: &ShaderPipeline) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for ShaderPipeline
Auto Trait Implementations§
impl Freeze for ShaderPipeline
impl RefUnwindSafe for ShaderPipeline
impl Send for ShaderPipeline
impl Sync for ShaderPipeline
impl Unpin for ShaderPipeline
impl UnsafeUnpin for ShaderPipeline
impl UnwindSafe for ShaderPipeline
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more