pub struct ShaderSource<'a> {
pub execution: Option<Arc<ExecutionSource>>,
pub pipeline: ShaderPipeline,
pub pixel: Option<&'a str>,
pub vertex: Option<&'a str>,
}Fields§
§execution: Option<Arc<ExecutionSource>>§pipeline: ShaderPipeline§pixel: Option<&'a str>§vertex: Option<&'a str>Trait Implementations§
Source§impl<'a> Clone for ShaderSource<'a>
impl<'a> Clone for ShaderSource<'a>
Source§fn clone(&self) -> ShaderSource<'a>
fn clone(&self) -> ShaderSource<'a>
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<'a> Debug for ShaderSource<'a>
impl<'a> Debug for ShaderSource<'a>
Source§impl<'a> From<&'a String> for ShaderSource<'a>
impl<'a> From<&'a String> for ShaderSource<'a>
Source§impl<'a> From<&'a str> for ShaderSource<'a>
impl<'a> From<&'a str> for ShaderSource<'a>
Source§impl<'a> From<BuiltinShader> for ShaderSource<'a>
impl<'a> From<BuiltinShader> for ShaderSource<'a>
Source§fn from(shader: BuiltinShader) -> Self
fn from(shader: BuiltinShader) -> Self
Converts to this type from the input type.
Auto Trait Implementations§
impl<'a> Freeze for ShaderSource<'a>
impl<'a> RefUnwindSafe for ShaderSource<'a>
impl<'a> Send for ShaderSource<'a>
impl<'a> Sync for ShaderSource<'a>
impl<'a> Unpin for ShaderSource<'a>
impl<'a> UnsafeUnpin for ShaderSource<'a>
impl<'a> UnwindSafe for ShaderSource<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more